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What's new

Recent versions of the game, newest first, with what each one added, improved and fixed.

  1. Latest release

    A Fairer Daily Life

    Version 0.16.0, released

    Everyday life costs less, a new career pays close to ordinary work, and you can see what a season costs before you choose.

    New

    • Before you choose how to spend a season, you can now see the living cost, the Study fee and the price of a journey.
    • Season results now say how much of your wealth went on living costs.

    Improved

    • Living now costs 22 a season instead of 30. Plain work pays 8 less to match, so a season of work leaves you as much as before, and every other season, whether you rest, study, train, socialize or explore, costs 8 less.
    • Careers pay their way sooner. A new Merchant, Mage or Adventurer now earns close to what ordinary work pays, rather than much less, and each rank still raises the pay, though by a little less than before.
    • Work is a little less stressful, so you need to rest less often.
  2. Wildbond's Companion

    Version 0.15.0, released

    Characters with the Wildbond gift may now take in a hound of their own and look after it for the rest of its days.

    New

    • A lean grey hound may follow a Wildbond character home. Take it in, give it a name, and choose whether to call it she or he.
    • Your hound has a place on your dashboard, showing how well fed it is and how much it trusts you.
    • Feed it each season for a few coins, or take it exploring, where it hunts for itself. If it goes hungry while you skip ahead through several seasons, the game stops so you can feed it. A hound left hungry for too long can die.
    • Trust grows with the seasons you spend together. A neglected hound may wander off, and a hurt one can be tended back to health.
    • A trusted hound can help when a neighbour's child goes missing, and once your Wildbond gift reaches master, Pack Call brings it to your side when wolves come to the fold.
    • Hounds grow old. In time a grey muzzle shows, a last season comes, and your chronicle remembers your companion.
    • You keep one hound at a time, and once it is gone another may find you.

Your next life is waiting.

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